Chilling Paralysis
ACTIONThe unnatural cold of your touch freezes muscles and locks joints, leaving your victims shivering and unable to move. Attempt a melee weapon or unarmed Strike against a target. If you hit, in addition to all the Strike's normal effects, the target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The supernatural cold causes the target to shiver and quake, making them Slowed 1 until the end of their next turn.
Failure The supernatural cold paralyzes the target for 1 round, then leaves them slowed 1 for 1 round after.
Critical Failure The target becomes frozen in place by the cold and is Paralyzed for 1 minute. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt. Once the target recovers, it's slowed 1 for 1 round.