pf2e.fyi
From Pathfinder Season of Ghosts Hardcover Compilation, which isn't enabled.

Curiosity

ACTION
Activity 2 actions

A desire for knowledge can be a powerful motivation. This focus also commonly manifests in young or otherwise innocent spirits, as they're bound mainly by a desire to see the world a little longer. You reach out to touch an adjacent living target, and for a moment, your hand becomes incorporeal as it passes through their body. The target must attempt a Will save, after which they're immune to this power.


Critical Success The target is unaffected.

Success You perceive vague surface thoughts from the target and find out whether its Intelligence modifier is higher than, equal to, or lower than yours.

Failure As success, but you can probe into the target's mind and attempt to uncover the answer to a question you telepathically pose to them. The target can attempt a Deception check against your spirit power's DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer you believe is truthful.

Critical Failure As failure, but once you resolve the telepathic question and its answer, the target loses all memory of this event.

Pathfinder Season of Ghosts Hardcover CompilationORC