pf2e.fyi
From Pathfinder #149: Against the Scarlet Triad, which isn't enabled.

Deadly Traps

ACTION

Overcome 2 successes; DC 34 Arcana or DC 34 Thievery


The PCs suppress or disable dangerous traps set to kill would-be thieves and make an explosive ruckus.

Special If a PC fails a check to overcome this scene, they trigger a trap that deals 16d6 damage to that PC (DC 36 basic Reflex). If the PC critically fails, it deals this damage to all PCs in the scene.
Pathfinder #149: Against the Scarlet TriadOGL