pf2e.fyi
From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Entertain the Fishers

ACTION

Each PC goes one at a time in an order of the party's choosing, with every activity taking 5 minutes to perform. The skill checks required for either option vary, but the results for them are all the same.

Drink and Boast: A PC who chooses this option drinks a tankard of potent Arudora ale, then attempts to delight the gathering with a rousing tale of fishing or hunting. First, the PC must succeed at a DC 24 Fortitude save to avoid becoming Sickened 1 (Sickened 2 on a critical failure) by the drink, and next, they must immediately begin their story without taking time to retch or recover from any sickened condition they might have gained. The gathered fishers enjoy hyperbole and stretched truths more than factual accounts, so the PC can either attempt a DC 22 Deception check (to spin a tall tale) or a DC 26 Survival check (to tell a legitimate story).

Brawl with Arth: A PC who chooses this option spends several minutes boasting about their strength and fighting prowess, then tangles with Arth in a short exhibition match fought not to the death, but to humiliation. The PC must attempt a DC 24 Athletics check to beat Arth fair and square or a DC 26 Intimidation check to match and exceed Arth's challenges.

Regardless of the option chosen, each skill check has the following results.


Critical Success The PC entertains 6 of the fishers.

Success The PC entertains 3 of the fishers.

Failure The PC fails to entertain any of the fishers.

Critical Failure The PC bores the fishers. If there are any fishers currently entertained, 3 of them are no longer entertained. If the PC was attempting to Drink and Boast, something in the ale lingers, and they become Stupefied 1 for 24 hours. If the PC was attempting to Brawl with Arth, they pull a muscle and become Enfeebled 1 for 24 hours.

Pathfinder Adventure Path: Bastion of BlasphemiesORC