pf2e.fyi
From Pathfinder Kingmaker, which isn't enabled.

Fight Fires

ACTION
Activity 1 action

You attempt to put out flames by kicking apart burning debris, smothering smaller fires, or moving unburnt items out of the path of flames. Attempt a DC 15 Acrobatics, DC 15 Athletics, or DC 15 Survival check to determine the level of your success. If you use water as part of this action, you gain a +2 item bonus to this check. Alternately, you can use a spell to Fight Fires by attempting a spell attack roll as you Cast, although you'll need to describe how you're using the spell to the GM, who will then decide if the plan has a chance to succeed. If the spell has the Water trait, you gain a +2 circumstance bonus to this check. Certain spells, at the GM's discretion, may automatically grant a critical success or instantly extinguish the flames.


Critical Success You gain 2 Extinguish Points.

Success You gain 1 Extinguish Point.

Critical Failure You lose 1 Extinguish Point.

Pathfinder KingmakerOGL