pf2e.fyi
From Pathfinder #146: Cult of Cinders, which isn't enabled.

Hunt the Animals

ACTION

When the hunt begins, the Ekujae elves and the PCs work together to bring down the game.

  • Against an impressive find, each PC actively participating (and not just Aiding) attempts a DC 25 Survival check
  • Against standard game, DC 20 Survival check
  • No check is needed to hunt river turtles or bats—hunting such game is automatically successful (but can never be a critical success).

Critical Success You help take down the animals quickly and relatively painlessly, showing them mercy.

Success Your participation in the hunt helps the hunting party take down the animals quickly.

Failure Your involvement complicates the hunt-one or two animals even escape uninjured. Each PC takes 2d6 damage from animal attacks (or 4d6 if the animals were an impressive find).

Critical Failure Several of the animals die poorly, and many escape with mortal wounds. Barely enough animals are caught for the feast, but the fact that they died in pain or escaped with injuries shames the Ekujae-the party loses 2 IP. Each PC takes (2d6+6) damage from animal attacks (or (4d6+12) if the animals were an impressive find).

Pathfinder #146: Cult of CindersOGL