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From Pathfinder #149: Against the Scarlet Triad, which isn't enabled.

Pander to the Crowd

ACTION
Activity 1 action

Requirement This is your first action in a gladiatorial match, or you've damaged or visibly impeded a foe while fighting a gladiatorial match.

With a mocking gesture, a triumphant flourish, or a bold challenge, you inspire the crowd to cheer you on. Attempt an Acrobatics, Athletics, Intimidation, or Performance check, with a DC typically set by the encounter's level. Crowds grow bored with repetition though; and attempting to Pander to the Crowd using the same skill that was used the last time someone used this action imposes a -2 circumstance penalty on the check. If you critically succeeded at an attack roll this turn, you gain a +2 circumstance bonus to your Pander to the Crowd attempt.


Critical Success The crowd goes wild! You can either give yourself a +3 status bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of your next turn, or give yourself and all your allies a +2 status bonus to the same rolls until the end of your next turn.

Success You appeal to the crowd. As critical success, but the bonus is +2 just for you, or +1 for you and your allies.

Failure You don't make an impression.

Critical Failure Your pandering is laughable, and the crowd begins to favor your opponents. The next creature hostile to you that attempts to Pander to the Crowd gains a +4 circumstance bonus to the check.

Pathfinder #149: Against the Scarlet TriadOGL