pf2e.fyi
From Pathfinder Dark Archive (Remastered), which isn't enabled.

Play the Fool

ACTION
Activity 1 action

You play a card in the mystical game of fey fool with Ded Bolota and Ded Bereza, empowering your attack with your own skills, based on the suit you selected. Choose the suit of spring, summer, fall, or winter. For spring, attempt an Acrobatics, Nature, or Performance check. For summer, attempt an Arcana, Diplomacy, or Society check. For fall, attempt an Athletics, Deception, or Religion check. For winter, attempt an Intimidation, Occultism, or Survival check. The outcome depends on your check result.

A PC trained in Games Lore can roll using Games Lore for any of the suits instead of using one of the listed skills. The first time a given PC does this, the DC is 5 lower. The GM might allow similar Lore skills to work the same way.


Critical Success You gain 2 Victory Points.

Success You gain 1 Victory Point.

Failure The fey gain 1 Victory Point.

Critical Failure The fey gain 2 Victory Points.

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