Rotate the Wheel
ACTIONThe character takes time to rotate the wheel. Doing so is exhausting, and at the end of a round the PC must attempt a DC 25 Fortitude save. The DC of this save increases as the attempts to Rotate the Wheel progress. Achieving a full 7 revolutions causes both double doors in this room to open (they close automatically in 24 hours).
Critical Success The wheel rotates 2 revolutions. The DC to Rotate the Wheel increases by 1.
Success The wheel rotates 1 revolution. The DC to Rotate the Wheel increases by 1.
Failure The character fails to complete a revolution. The DC to Rotate the Wheel increases by 2.
Critical Failure The character stumbles and loses their grip on the wheel, triggering the Test of Endurance hazard. The wheel unwinds, resetting its revolutions to 0 and its DC to 25.