Scout the Facility
ACTIONOvercome DC 36 Perception, DC 38 Society, DC 34 Stealth
The PC spends part of the day observing the Bhetshamtal Estate, recording patrols, noting escape routes, and creating a mental map.
Success The PC makes decisive observations that grant the PCs 1 Edge Point that can be used for sneaking through or navigating the estate.
Failure The PC learns nothing noteworthy.
Critical Failure The PC misjudges some element of the security. Inform the PCs that the scouting grants 1 Edge Point. When they use that Edge Point, they don't get the normal benefit, and if they rolled a normal failure they get a critical failure instead.
Pathfinder #149: Against the Scarlet TriadOGL