Secure Disguises
ACTIONOvercome DC 35 Crafting, DC 33 Deception, DC 35 Performance, DC 37 Society
The PC tries to find disguises of a certain type (guards, for example, or socialites).
Success The PC finds or creates useful disguises that grant 1 Edge Point that the PCs can use for maintaining a cover identity.
Failure The PC finds no disguises.
Pathfinder #149: Against the Scarlet TriadOGL