pf2e.fyi
From Pathfinder #149: Against the Scarlet Triad, which isn't enabled.

Secure Invitation

ACTION

Overcome DC 35 Diplomacy, DC 35 Society


The PC seeks out someone with an invitation they're willing to sell.


Critical Success The PC finds an invitation-holder and convinces them to give away the invitation for free. The PCs gain 1 Edge Point.

Success The PC finds someone willing to sell their invitation for 250 gp. If they pay, the group gets 1 Edge Point. They can attempt to steal it instead (DC 34 Thievery), but if they do, increase Awareness at the beginning of Phase 2: Infiltration by 2.

Failure The PC is unable to find an invitation.

Pathfinder #149: Against the Scarlet TriadOGL