Secure Invitation
ACTIONOvercome DC 35 Diplomacy, DC 35 Society
The PC seeks out someone with an invitation they're willing to sell.
Critical Success The PC finds an invitation-holder and convinces them to give away the invitation for free. The PCs gain 1 Edge Point.
Success The PC finds someone willing to sell their invitation for 250 gp. If they pay, the group gets 1 Edge Point. They can attempt to steal it instead (DC 34 Thievery), but if they do, increase Awareness at the beginning of Phase 2: Infiltration by 2.
Failure The PC is unable to find an invitation.
Pathfinder #149: Against the Scarlet TriadOGL