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From Pathfinder #146: Cult of Cinders, which isn't enabled.

Seek the Animals

ACTION

You help the elven hunters look for signs of animals. Attempt a DC 17 Nature check or DC 17 Perception.


Critical Success You make an impressive and potentially dangerous find, such as a large pack of particularly healthy (and thus cranky) red river boars or a large waterbuck with razor-sharp horns. You also find signs of animals that are safer to hunt than your impressive and delicious find.

Success You discover signs of animals that are safe to hunt.

Failure Your efforts have scared away the best game, and the hunting party must set their sights on river turtles and bats.

Critical Failure Your efforts have scared away too many animals, leaving the hunting party with a sparse amount of game to catch. The party loses 2 IP.

Pathfinder #146: Cult of CindersOGL