Spite
ACTIONEven if a person was kind in life, the dead have many reasons to spite the living, and the violent urges of the departed are why ghosts are so often feared. This focus isn't just fueled by hate; righteous fury can empower these abilities, though even the most virtuous of feelings can become twisted over time. Spite takes the form of curses, punishing the target with various bodily maladies. Point to a target you can see within 30 feet. The target must then attempt a Will saving throw, after which they're immune to this power.
Critical Success The target is unaffected.
Success The target's skin itches uncontrollably. If the target doesn't spend an action to scratch at the itch, it becomes Off-Guard until the start of its next turn. This effect lasts for 1 minute.
Failure The target's skin breaks out in painful lesions and unsightly sores. The target becomes Enfeebled 2, Clumsy 2, and Drained 2 for 24 hours.
Critical Failure As failure, but the target is also Slowed 1 for the duration.