Bellflower Tiller
ARCHETYPEBellflower tillers handle most of the ground-level efforts of freeing slaves and escorting them to safety. They use farming-related code words to hide their work: a tiller's freed slaves are her "crop," which she moves along secretive paths termed "rows," taking shelter in secret hideouts referred to as "barns."
Bellflower Dedication Feat 2
You have dedicated yourself to guiding others to liberty and safety. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your "crop." You can add or remove someone from your crop by spending 10 minutes in conversation with them. Members of your crop can use your Speed for overland travel if it is higher than their own. A member of your crop benefits from this and other Bellflower tiller feats as long as they are within 60 feet of you.
Crop Protection Feat 4
While you prefer to keep a low profile, you are quick to attack to protect your crop. Make a melee Strike against the triggering enemy. If your attack is successful, the member of your crop gains a +1 circumstance bonus to AC against the triggering attack.
Harvest Moon Feat 4
You are used to guiding others while shrouded in the darkness of the night. While you have the Blinded condition due to being in darkness, you don't consider normal terrain to be difficult terrain and you take only a –2 status penalty to Perception checks if vision is your only precise sense.
Unassuming Laborer Feat 4
Nobody pays attention to the gardener keeping the hedges, the maid serving the food, or the dirt-covered worker eating in the corner of a tavern. You have mastered the ability to be an unassuming presence wherever you are. When you Impersonate a laborer, you gain a +2 circumstance bonus to your Deception checks and DC to avoid others detecting your deception, it only takes you 1 minute to assemble the disguise, and you don't need a disguise kit to do so. You can't use this feat's benefits to Impersonate a specific individual.
Quick Harvest Feat 6
You have learned to act quickly to help those in danger. You temporarily designate an ally you can see within 30 feet of you as part of your crop for the next 10 minutes.
Silo Crop Feat 6
You draw a little attention to yourself to take the pressure off of another. You Create a Diversion, and the benefits of a successful check apply to up to two members of your crop instead of you. The effects of a success last for each target until the end of their next turn, and can end early based on each target's actions. You don't need to be observing those members of your crop, but you need to know they are within 60 feet of you to choose them.
Garden Path Feat 8
You can guide your crop to move unnoticed through dangerous situations. When you and any of your crop are Avoiding Notice, you can choose yourself or one member of your crop to temporarily gain the benefits of the Quiet Allies skill feat until the group is no longer Avoiding Notice. The group rolls two checks instead of one, using the higher die roll.
Practiced Guidance Feat 8
Traveling to safety can be harrowing, but you are practiced at helping others along that path. When you roll a success to Aid a member of your crop, you get a critical success instead. When you roll a critical success, you gain a +1 circumstance bonus to one attack roll, Perception check, saving throw, or skill check you attempt before the end of your next turn.
Scarecrow Feat 8
You fight fiercely to protect your crop. When you hit a creature that is adjacent to two or more members of your crop with a weapon or unarmed attack, you gain a circumstance bonus to damage equal to the number of weapon damage dice. If the creature has a member of your crop Grabbed or Restrained, that member can attempt to Escape as a reaction.
Tiller's Aid Feat 10
You are ready with assistance at a moment's notice. You can use the Aid reaction to help a member of your crop even if you haven't prepared to do so with an action on your turn.
Swift Sower Feat 10
Your Speed bonus from Bellflower Dedication increases to +10 feet. Members of your crop receive a +5-foot circumstance bonus to Speed.
Effect: Swift Sower
Cut the Bonds Feat 12
Your belief in freedom can even sever magic. Select a magical effect that has made an adjacent member of your crop clumsy, Grabbed, Paralyzed, Restrained, or slowed. You attempt to counteract that effect using your attack modifier with the required weapon as your counteract modifier. Your counteract rank is half your level rounded up. On a failure, you can't attempt to use Cut the Bonds on that effect on that crop member for 24 hours.
Fumigate Feat 14
Sometimes you must dispose of a threat to your crop for good. Strike the required enemy. On a hit, the target takes 1d6 persistent bleed damage per weapon damage die. On a critical hit, the target also drops anything they're holding and releases anyone they have Grabbed or Restrained.