Provocator
ARCHETYPEThe provocator is a gladiator who mixes brilliant performance with mastery of weapons.
Provocator Dedication Feat 10
For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.
Cartwheel Dodge Feat 12
You Step up to 10 feet.
Flourishing Finish Feat 12
Attempt a Performance check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes.
Critical Success The target is Frightened 2.
Success The target is frightened 1.
Murderer's Circle Feat 14
You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then Off-Guard against your next Strike this turn.
Pin to the Spot Feat 14
You Strike a target within reach. If you hit and deal damage, the target is also Restrained as if you had critically succeeded at an Athletics check to Grapple.
Performance Weapon Expert Feat 16
Your experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.