Staff Acrobat
ARCHETYPEYou can perform amazing acts in and out of combat when you have a spear, staff, or polearm.
Staff Acrobat Dedication Feat 2
When you High Jump, Leap, or Long Jump while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can Shove and Trip even if you don't have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to Balance while wielding your staff, you get a critical success instead.
Bullying Staff Feat 4
You can attempt to Shove or Trip creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.
Staff Sweep Feat 6
You sweep your foes away with your staff. Roll an Athletics check to Shove or Trip, and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.
Levering Strike Feat 8
Make a Strike with your staff. As long as you don't critically fail, the target becomes Off-Guard and takes a -2 circumstance penalty to its DC against Shove, Trip, and Tumble Through attempts until the start of your next turn.
Whirlwind Stance Feat 10
You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.
Pivot Strike Feat 14
You Leap and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to Shove or Trip the target.