Trade Representative
BACKGROUND Dexterity or Intelligence, free
Crafting, Mercantile Lore
You belong to a merchant guild, a vendor group, or some other trade organization where you're protected and ensured a fair deal so long as you do what's best for the group's interests. You might be an agent of the Aspis Consortium looking for new opportunities to gain wealth, or you might be a rising merchant eager to prove yourself to your superiors.
Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost.
You're trained in the Crafting skill and the Mercantile Lore skill. You gain the Quick Repair skill feat.
Pathfinder Triumph of The Tusk Player's GuideORC