Abbot of Abadar
CREATURE 1Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.
Religions inspire devout individuals to uphold their tenets.
+7
Common, Empyrean, Utopian
Deception +6, Diplomacy +8 (+10 With Members of Own Faith), Religion +21, Society +7
Str +1, Dex +1, Con -2, Int +2, Wis +4, Cha +3
Religious Specialist
For encounters involving religious debates or conflicts of doctrine, the abbot is a 9th-level challenge.
True Faith
The abbot uses lessons from scripture to foil others trying to deceive them. They can use their Religion modifier to Sense Motive instead of Perception, and their Religion DC instead of their Perception DC against attempts to Lie to them.
AC 14; Fort +3, Ref +4, Will +11
HP 15
25 feet
Melee Griffon Cane +6 (two hand d8), Damage 1d4+3 bludgeoning
Melee Fist +6 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Ranged Crossbow +6 (reload 1, range increment 120 feet), Damage 1d8+2 piercing
Divine Protection (concentrate)
once per day
The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine Sanctuary spell affects one of the abbot's allies within 60 feet. The Will DC is 17.
Pathfinder NPC CoreORC