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From Pathfinder #221: Into the Apocalypse Archive, which isn't enabled.

Abysium Sentinel

CREATURE 18

This creature is crafted from a toxic skymetal known as abysium.


Thassilonian sentinels are crafted in the shapes of skulls or heads.

Sentinel Sets

Thassilonian sentinels were typically carved from marble, ivory, and bronze, easily blending in with most statues. Rarer sentinels carved from wood, coral, and skymetals were often commissioned in sets alongside matching statues to ensure seamless fits or were carefully sculpted for display alone.


Perception +30; darkvision
Languages Thassilonian; can't speak any language
Skills Athletics +35
Str +9, Dex +6, Con +9, Int -3, Wis +6, Cha -5

AC 42; Fort +33, Ref +30, Will +28
HP 333; Resistances physical 15 (except adamantine)
Green Glow (arcane, aura, poison, radiation)

15 feet. A creature beginning its turn in the aura must attempt a DC 37 Fortitude save to avoid becoming Sickened 1 (or Sickened 2 on a critical failure). A creature that's already sickened instead becomes Enfeebled 1 on a failure (or Enfeebled 2 on a critical failure) for 24 hours.


Speed 25 feet, climb 20 feet, fly 25 feet
Melee Claw +35 (agile, unarmed), Damage 2d6 poison plus 3d6+17 slashing
Ranged Toxic Bolt +32 (poison, range increment 50 feet), Damage 6d8+8 poison
Security Alert
Trigger The abysium sentinel becomes aware of an unfamiliar creature

Effect The abysium sentinel alerts its owner of an intruder, either with a mental or audible alarm, depending on established orders. The mental alarm has a range of 1 mile.
Statue's Head (concentrate)

Until the next time it acts, the abysium sentinel appears to be the head of a statue it's perched atop. It has an automatic result of 58 on Deception checks and DCs to pass as nothing more than a statue's head.

Pathfinder #221: Into the Apocalypse ArchiveORC