pf2e.fyi
From Pathfinder Society Scenario #2-01: Citadel of Corruption, which isn't enabled.

Abyssal Fungi

CREATURE 2
Perception +6; darkvision
Languages Chthonian; (can't speak any language)
Skills Athletics +8, Nature +6, Stealth +8
Str +3, Dex +3, Con +2, Int -2, Wis +2, Cha +0

AC 18; Fort +8, Ref +9, Will +6
HP 45; Weaknesses cold iron 5, holy 5
Spore Burst

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.


Speed 25 feet, climb 20 feet
Melee Slam +11 (agile, finesse, unarmed), Damage 1d6+4 bludgeoning
Ranged Spore Pod +9 (range increment 30 feet), Damage 1d6+2 bludgeoning plus Spores
Divine Innate Spells DC 16, attack +8; 2nd Darkness
Spore Cloud (poison)

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 14 Fortitude save or take 1d4 persistent poison.

A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

Spores

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability

Pathfinder Society Scenario #2-01: Citadel of CorruptionOGL