Abyssal Warhound General
CREATURE 8 +17; darkvision, scent (imprecise) 60 feet
Acrobatics +18, Athletics +14, Intimidation +17, Survival +17 (+19 to Track)
Str +6, Dex +2, Con +6, Int -4, Wis +3, Cha +3
AC 24; Fort +18, Ref +13, Will +15
HP 170; Weaknesses cold iron 6, holy 6; Resistances acid 11
30 feet
Melee Jaws +20 (unarmed, unholy), Damage 2d10+11 piercing plus Knockdown
Caustic Drool (acid)
Caustic saliva drips from the warhound's mouth. Until the end of its turn, the abyssal warhound's jaws Strike deals an additional 2 points of acid damage on a successful attack, or 4 points on a critical success.
Effect: Caustic Drool
Caustic Vomit (acid, divine)
The abyssal warhound purebred spews acidic vomit that deals 9d6 acid damage in a 40-foot cone (DC 25 basic Fortitude save). It can't use Caustic Vomit again for 1d4 rounds.
Shake
The abyssal warhound's Caustic Drool ability is active
The warhound shakes its head, splattering nearby creatures with caustic saliva. All creatures within 10 feet of the warhound take 5d6 acid damage (DC 23 basic Reflex) and the warhound's Caustic Drool ability ends. Abyssal warhounds are immune to this damage.
Warning Growl (auditory, emotion, fear, mental)
A creature targets the warhound with a melee Strike
The warhound Demoralizes the triggering creature and does not take a penalty for not speaking a language. The results of this check occur before resolving the triggering Strike.
Knockdown
Pathfinder Society Scenario #4-99: Blessings of the ForestOGL