Abyssal Warhound Pack Leader
CREATURE 5 +11; darkvision, scent (imprecise) 30 feet
Acrobatics +13, Athletics +10, Intimidation +13, Survival +13 (+15 to Track)
Str +4, Dex +0, Con +5, Int -4, Wis +2, Cha +2
AC 19; Fort +14, Ref +9, Will +11
HP 95; Weaknesses cold iron 4, holy 4; Resistances acid 8
30 feet
Melee Jaws +15 (unarmed, unholy), Damage 2d8+7 piercing plus Knockdown
Caustic Drool (acid)
Caustic saliva drips from the warhound's mouth. Until the end of its turn, the abyssal warhound's jaws Strike deals an additional 2 points of acid damage on a successful attack, or 4 points on a critical success.
Effect: Caustic Drool
Hunting Call (auditory)
The pack leader throws its head back and lets out a bone-chilling howl. All abyssal warhounds and pack leaders with 30 feet that hear the call immediately activate their Caustic Drool ability as a free action. A creature that benefits from this effect becomes immune to this creature's call for one minute.
Shake
The abyssal warhound's Caustic Drool ability is active
The warhound shakes its head, splattering nearby creatures with caustic saliva. All creatures within 10 feet of the warhound take 3d4 acid damage (DC 19 basic Reflex). Abyssal warhounds are immune to this damage.
Warning Growl (auditory, emotion, fear, mental)
A creature targets the warhound with a melee Strike
The warhound Demoralizes the triggering creature and does not take a penalty for not speaking a language. The results of this check occur before resolving the triggering Strike.
Knockdown
Pathfinder Society Scenario #4-99: Blessings of the ForestOGL