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Acrobat

CREATURE 2

Acrobats perform feats of agility, balance, and strength.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.


Perception +6
Languages Common
Skills Acrobatics +15, Athletics +8, Circus Lore +5, Deception +5, Performance +9, Stealth +8
Str +2, Dex +4, Con +2, Int +1, Wis +0, Cha +1
Acrobatic Specialist

For encounters involving contests of acrobatics and similar activities, the acrobat is a 5th-level challenge.

Steady Balance

When the acrobat rolls a success on an Acrobatics check, they get a critical success instead.

They aren't Off-Guard when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.


AC 18; Fort +8, Ref +11, Will +4
HP 30
Cat Fall

The acrobat treats all falls as 25 feet shorter.

Nimble Dodge
Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see

Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet
Melee Dagger +10 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee Foot +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Sneak Attack

The acrobat deals an extra 1d6 precision damage to Off-Guard creatures.

Swinging Strike

The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.

Pathfinder NPC CoreORC