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From Pathfinder #221: Into the Apocalypse Archive, which isn't enabled.

Adamantine Sentinel

CREATURE 15

This sentinel has a canine skull adorned with patterns of constellations.


Thassilonian sentinels are crafted in the shapes of skulls or heads.

Sentinel Sets

Thassilonian sentinels were typically carved from marble, ivory, and bronze, easily blending in with most statues. Rarer sentinels carved from wood, coral, and skymetals were often commissioned in sets alongside matching statues to ensure seamless fits or were carefully sculpted for display alone.


Perception +27; darkvision
Languages Thassilonian; can't speak any language
Skills Athletics +30
Str +7, Dex +4, Con +8, Int -3, Wis +4, Cha -5

AC 37; Fort +29, Ref +27, Will +24
HP 275; Resistances physical 15 (except adamantine)

Speed 25 feet, climb 20 feet, fly 25 feet
Melee Headbutt +30 (unarmed), Damage 3d12+15 bludgeoning
Melee Claw +30 (agile, unarmed), Damage 3d10+15 slashing
Ranged Electrical Bolt +27 (electricity, range increment 50 feet), Damage 5d8+8 electricity
Security Alert
Trigger The adamantine sentinel becomes aware of an unfamiliar creature

Effect The adamantine sentinel alerts its owner of an intruder, either with a mental or audible alarm, depending on established orders. The mental alarm has a range of 1 mile.
Statue's Head (concentrate)

Until the next time it acts, the adamantine sentinel appears to be the head of a statue it's perched atop. It has an automatic result of 53 on Deception checks and DCs to pass as nothing more than a statue's head.

Pathfinder #221: Into the Apocalypse ArchiveORC