pf2e.fyi
From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Adjutant Hellknight Armiger

CREATURE 2

Male human soldier

Perception +8
Languages Common, Diabolic
Skills Athletics +8, Hell Lore +5, Intimidation +7, Society +5, Survival +7
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1

AC 17; Fort +11, Ref +5, Will +8
HP 30; Resistances mental 3
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 20 feet
Melee Halberd +9 (reach 10, versatile s), Damage 1d10+4 piercing
Ranged Crossbow +6 (reload 1, range increment 120 feet), Damage 1d8 piercing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Pinning Strike

The adjutant Hellknight armiger makes a halberd Strike. On a success, the target is also Immobilized until the beginning of the adjutant's next turn, until the adjutant moves more than 10 feet away from the target, or the adjutant makes another halberd Strike, whichever comes first. The target can also attempt to Escape.

Pathfinder Adventure Path: HellbreakersORC