Adjutant Hellknight Armiger
CREATURE 2Male human soldier
+8
Common, Diabolic
Athletics +8, Hell Lore +5, Intimidation +7, Society +5, Survival +7
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
AC 17; Fort +11, Ref +5, Will +8
HP 30; Resistances mental 3
Reactive Strike
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
20 feet
Melee Halberd +9 (reach 10, versatile s), Damage 1d10+4 piercing
Ranged Crossbow +6 (reload 1, range increment 120 feet), Damage 1d8 piercing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Pinning Strike
The adjutant Hellknight armiger makes a halberd Strike. On a success, the target is also Immobilized until the beginning of the adjutant's next turn, until the adjutant moves more than 10 feet away from the target, or the adjutant makes another halberd Strike, whichever comes first. The target can also attempt to Escape.
Pathfinder Adventure Path: HellbreakersORC