Adrivallo
CREATURE 10Male satyr sideshow barker
+16; low-light vision
Common, Fey
Athletics +16, Circus Lore +16, Deception +21, Diplomacy +21, Intimidation +19, Nature +16, Performance +21, Stealth +19, Thievery +16
Str +3, Dex +5, Con +1, Int +1, Wis +2, Cha +7
Dagger, Musical Instrument (Panpipes), Sylvan Wineskin, Keys
Sylvan Wine (mental, primal)
Adrivallo's wineskin magically enchants any alcohol inside.
With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.
Effect: Sylvan Wine
AC 28; Fort +18, Ref +17, Will +14
HP 210; Weaknesses cold iron 10
Nimble Dodge
Adrivallo is targeted with a melee or ranged attack by an attacker he can see
Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.
35 feet
Melee Dagger +23 (agile, finesse, versatile s), Damage 1d4+11 piercing
Melee Dagger +23 (agile, thrown 10, versatile s), Damage 1d4+11 piercing
Primal Innate Spells DC 29, attack +21; 4th Suggestion, Charm, Fear, Sleep; Cantrips (5th) Dirge of Doom, Triple Time, Dancing Lights, Ghost Sound, Inspire Competence, Inspire Courage
Fleet Performer
Play the Pipes (auditory, primal)
Adrivallo is holding a musical instrument
The satyr plays a melody on his instrument to cast Charm, Fear, Sleep, or Suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets.
A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute.
Satyrs are immune to this music.
Pathfinder #152: Legacy of the Lost GodOGL