pf2e.fyi

Advisor

CREATURE 5

Trusted counselors of the court, advisors whisper words of guidance into the ears of those in power. Many nobles lean so heavily on their advisor's counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Perception +14
Languages Common
Skills Deception +14, Diplomacy +14, Legal Lore +12, Occultism +10, Performance +12, Society +12
Str +0, Dex +2, Con -1, Int +3, Wis +3, Cha +5
Placate

An advisor is well versed in soothing agitated nobles. Their claming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.


AC 21; Fort +8, Ref +11, Will +14
HP 60

Speed 25 feet
Melee Whip +11 (disarm, finesse, nonlethal, reach 10, trip), Damage 1d4+4 slashing
Melee Dagger +11 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Occult Spontaneous Spells DC 22, attack +14; 3rd (2 slots) Mind Reading, Ring of Truth; 2nd (3 slots) Augury, Cleanse Affliction, Stupefy; 1st (3 slots) Command, Force Barrage, Protection, Soothe; Cantrips (3rd) Daze, Light, Prestidigitation, Shield, Void Warp
Bard Composition Spells DC 22, attack +14, 1 Focus Point; 3rd Counter Performance; Cantrips (3rd) Rallying Anthem, Courageous Anthem, Uplifting Overture
Pathfinder NPC CoreORC