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From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Advodaza

CREATURE 18

These devils prey upon the superstitious, masquerading as lost or obscure divinities, and ultimately corrupt whatever cults they rule.


Perception +33; greater darkvision
Languages Common, Diabolic; telepathy 100 feet
Skills Deception +35, Diplomacy +31, Intimidation +31, Occultism +29, Religion +31, Stealth +28
Str +8, Dex +3, Con +6, Int +6, Wis +5, Cha +9
Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.


AC 41; Fort +30, Ref +27, Will +33; +1 status to all saves vs. magic
HP 405; Immunities fire; Weaknesses holy 15; Resistances physical 15 (except silver), poison 15
+1 Status to All Saves vs. Magic
Idol Armor

The advodaza's defiled idols grant them resistance 15 to two damage types of their choice except fire, physical, poison, and spirit (typically mental and void). The advodaza can spend 10 minutes to change which damage types are resisted. Any holy effect that affects the fiend can also counteract their idol armor (DC 40), which the advodaza can reactivate with a Sustain action.


Speed 30 feet, fly 50 feet
Melee Claw +33 (agile, magical, unholy), Damage 1d12 bleed plus 3d8+16 slashing
Melee Jaws +33 (magical, unholy), Damage 3d12+16 piercing
Melee Tail +33 (backswing, magical, unholy), Damage 3d12+16 bludgeoning
Melee Blasphemous Blast +31 (fire, magical, spirit, unholy), Damage 4d8 fire plus 4d8 spirit
Divine Innate Spells DC 40, attack +32; 9th Dispel Magic (×2); 8th Divine Decree, Teleport; 6th Zealous Conviction, Heal (×3); 4th Vapor Form (At Will), Enthrall (At Will), Invisibility (×3); Cantrips (9th) Detect Magic, Message
Divine Focus Spells DC 40, attack +32, 3 Focus Points; 9th Flame Barrier, Athletic Rush, Fire Ray
Rituals 1st Diabolic Pact
False Divinity

The advodaza chooses two domains, typically chosen from the following list: ambition, darkness, fire, might, trickery, tyranny, wealth, or zeal. The advodaza gains both domains' initial domain spells as well as the advanced domain spell from one of the domains, all heightened to 9th rank.


Note: For the purposes of Foundry Data Entry, fire and might were the domains chosen. Change the focus spells the Advodaza knows for the domains of your choice.

Infernal Mark (manipulate)

The advodaza touches a willing creature and marks it with a glyph that functions as a 9th-rank Sigil, which the devil can make visible or invisible. The target gains 1 Focus Point if it didn't already have any, and the advodaza grants it one of their initial domain spells as a focus spell. The marked creature and the advodaza can communicate telepathically with each other while on the same plane. The advodaza can maintain up to 10 Infernal Marks at a time; if they create another after reaching this limit, the oldest mark is Dismissed. The advodaza can Dismiss any number of Infernal Marks with a single action.

Punish Disciple (spirit)
Frequency once per round

Effect The advodaza chooses up to three creatures bearing their Infernal Mark that are on the same plane as the advodaza, dealing 8d6 spirit damage to each creature (DC 40 basic Fortitude save).
Pathfinder Adventure Path: Hell's DestinyORC