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From Pathfinder #183: Field of Maidens, which isn't enabled.

Aeolaeka

CREATURE 12

Aeolaekas, also known as stone azatas, embody the slow but inevitable chaos of rock itself. Stone is often thought to be steadfast and unchanging, but, when viewed on a grander scale over vast periods of time, stone can transform into things as diverse as intricate crystals and fine powder. To the aeolaeka, anything that could become either sand or diamond is the very incarnation of the chaos of reality-just on a slower scale. As a result of their stone affinity, aeolaekas are less capricious than other azatas, and some have willingly forged lasting accords or agreements with mortals. Stone-skinned aeolaekas are sometimes mistaken for statues and use this fact to hide in plain sight when they don't want their presence known.


Perception +23; darkvision, tremorsense 60 feet
Languages Draconic, Empyrean, Petran; tongues
Skills Athletics +25, Diplomacy +22, Intimidation +22, Nature +23
Str +5, Dex +4, Con +7, Int +2, Wis +5, Cha +2
Items Warhammer
Tremorsense (Precise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 33; Fort +25, Ref +20, Will +23
HP 250; Weaknesses cold iron 15, unholy 15

Speed 25 feet, burrow 25 feet; earth glide
Melee Holy Warhammer +24 (agile, good, holy, magical, shove), Damage 2d6 spirit plus 2d8+11 bludgeoning
Divine Innate Spells DC 32, attack +24; 6th Flesh to Stone, Stone Tell, Stone to Flesh; 5th Wall of Stone, Weapon Storm; 3rd Earthbind (At Will); Constant (5th) Tongues
Earthglide

An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.

Liberate the Earth (divine, earth)

The aeolaeka conjures churning stones, creating a 60-foot line of rolling boulders that deals 10d6 bludgeoning damage. All creatures in the area must attempt a DC 32 Reflex save, after which the area becomes difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can't Liberate the Earth for 1d4 rounds.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and is knocked Prone.

Critical Failure The creature takes double damage, is knocked prone, and is Immobilized by the rubble (Escape).

Sacred Hammer (divine)

Any bludgeoning weapon becomes a holy striking weapon while the aeolaeka wields it.

Statue (concentrate)

Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.

Pathfinder #183: Field of MaidensOGL