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From Pathfinder Adventure: The Slithering, which isn't enabled.

Ahvothian

CREATURE 7

Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs-particularly carnivores such as allosauruses or deinonychuses-as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.


Perception +18; darkvision
Languages Chthonian, Common; speak with animals
Skills Athletics +19, Crafting +11, Intimidation +15 (+17 against humanoids), Religion +11, Survival +17
Str +6, Dex +2, Con +4, Int +0, Wis +4, Cha +2
Items Javelin (3), Longspear, Animal Trophy, Beast Trophy, Humanoid Trophy
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 25; Fort +18, Ref +12, Will +15
HP 160; Weaknesses cold 5, holy 5; Resistances fire 10
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 30 feet, freedom of movement 25 feet; freedom of movement
Melee Jaws +18 (unarmed, unholy), Damage 2d10+8 piercing
Melee Longspear +18 (reach 10, unholy), Damage 1d8+8 piercing plus Wicked Trophies
Melee Javelin +14 (thrown 30, unholy), Damage 1d6+8 piercing plus Wicked Trophies
Divine Innate Spells DC 23, attack +15; 4th Creation; 3rd Earthbind (At Will), Fear (At Will); 2nd Death Knell (At Will); 1st Charm (At Will); Constant (4th) Freedom of Movement, Speak with Animals
Reptile Master

When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.

Wicked Trophies

An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.

Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type.

The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour.

Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.

Pathfinder Adventure: The SlitheringOGL