pf2e.fyi
From Pathfinder Bestiary, which isn't enabled.

Air Mephit

CREATURE 1

Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.


Perception +3; darkvision
Languages Sussuran
Skills Acrobatics +7, Stealth +7
Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0

AC 16; Fort +3, Ref +19, Will +7
HP 12, fast healing 2 (in open air); Immunities bleed, paralyzed, poison, sleep
Fast Healing 2 (In Open Air)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.


Speed 20 feet, fly 40 feet
Melee Claw +9 (agile, finesse, unarmed), Damage 1d6+1 slashing
Arcane Innate Spells DC 17, attack +9; 2nd Blur; 1st Gust of Wind
Breath Weapon (air, arcane)

The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).

The air mephit can't use Breath Weapon again for 1d4 rounds.

Pathfinder BestiaryOGL