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From Pathfinder #174: Shadows of the Ancients, which isn't enabled.

Alate Ant

CREATURE 16
Perception +28; darkvision, scent (imprecise) 60 feet
Languages Common
Skills Acrobatics +32, Intimidation +28, Survival +28
Str +4, Dex +8, Con +6, Int -1, Wis +6, Cha +4

AC 39; Fort +24, Ref +30, Will +28
HP 295
Darting Flight
Requirements The alate ant is flying
Trigger The ant is targeted with an attack by an attacker it can see

Effect The ant gains a +2 circumstance bonus to AC against the triggering attack.

Speed 40 feet, climb 20 feet, fly 40 feet
Melee Mandibles +32 (finesse), Damage 3d8+10 slashing plus Grab
Melee Stinger +32 (agile, finesse), Damage 3d4+10 piercing plus Red Ant Venom
Frenzy
Frequency Once per day

Effect The alate ant enters a state of jittery agitation. It becomes Quickened for 3 rounds and can use the extra action only to Fly or Strike.
Pack Attack

The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.

Pheromone Spray (emotion, mental)

The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 Will save or become Confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.

Red Ant Venom (poison)

While a creature is enfeebled from this poison, it is Confused (this confusion is an emotion, enchantment, and mental effect).

Saving Throw DC 37 Fortitude
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Enfeebled 1 (1 round)
Stage 2 4d6 poison damage and Enfeebled 2 (1 round)
Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #174: Shadows of the AncientsOGL