Alchemist Aspirant
CREATURE 10 +16
Common, Draconic, Elven
Acrobatics +20, Crafting +23, Deception +16, Medicine +16, Nature +18, Poison Lore +21, Stealth +20, Survival +18
Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +0
Rapier, Acid Flask (Moderate) (2), Alchemist's Fire (Moderate) (2), Tanglefoot Bag (Moderate) (2), +1 Studded Leather Armor, Alchemist Goggles, Alchemist's Tools, Formula Book, Wyvern Poison (Applied to Rapier), Elixir of Life (Moderate) (2)
AC 30; Fort +20, Ref +18, Will +20
HP 175
Infused Items
Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).
25 feet
Melee Rapier +21 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing plus Wyvern Poison
Ranged Acid Flask (Moderate) +22 (bomb, consumable, infused, splash, range increment 30 feet), Damage 1 acid plus 2d6 acid plus 2 acid
Ranged Alchemist's Fire (Moderate) +22 (bomb, consumable, infused, splash, range increment 30 feet), Damage 2d8 fire plus 2 fire plus 2 fire
Ranged Tanglefoot Bag (Moderate) +22 (bomb, consumable, infused, range increment 30 feet), Damage 0 bludgeoning
Alchemical Formulas (10th)
moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison
Expanded Splash
Japu's bombs that have the splash trait deal 5 splash damage and splash to 10 feet.
Quick Alchemy
1 batch of infused reagents
Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.
Quick Bomber
Japu Interacts to draw a bomb then Strikes with it.
Pathfinder #160: Assault on Hunting Lodge SevenOGL