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From Pathfinder #193: Mantle of Gold, which isn't enabled.

Alkepsur

CREATURE 1

Ancestral Echo

Perception +9; darkvision
Languages Draconic, Dwarven, Gnomish, Hallit, Petran, Sakvroth
Skills Dwarf Lore +7, Intimidation +6, Stealth +7
Str -5, Dex +1, Con +2, Int +1, Wis +4, Cha +3
Riled by Disrespect

An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This apples to any PC who didn't succeed at one or more skill checks to clean area D2.

Site Bound

The ancestral echo can't leave the upper crypt.


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.


AC 16; Fort +7, Ref +6, Will +9
HP 15, void healing, rejuvenation; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Rejuvenation (occult)

Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife.


When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 20 feet
Melee Ghostly Clan Dagger +8 (agile, finesse, magical), Damage 1d6+2 void
Ancient Anecdote (auditory, linguistic, mental, occult)
Frequency once per round

Effect Alkepsur banters with a creature within 60 feet while referencing a forgotten anecdote. The creature must attempt either a DC 18 Will saving throw or DC 15 Dwarf Lore check.

Success The target is unaffected.

Failure The target is Stunned 1 as they try to decipher the reference.

Critical Failure The anecdote makes the target Confused and Stupefied 2 for 1 round.

Pathfinder #193: Mantle of GoldOGL