A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Speed 30 feet, burrow 5 feet
Melee Jaws +15 (unarmed), Damage 2d8+7 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Requirements Aller is adjacent to a tattooed scrap of flesh or to the corpse of a creature that died within the last hour
Aller devours a bite of flesh and regains 4d6 healing Hit Points. If the piece of flesh was tattooed, he is also Quickened and can use this extra action to make a jaws Strike.
Aller then can't Consume Flesh for 1d4 rounds. He has one piece of tattooed flesh on his person.
Ghoul Fever(disease)
Saving Throw DC 22 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis(incapacitation, occult)
Any living, non-elf creature hit by Aller's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap(move)
Aller jumps up to half his Speed. This movement doesn't trigger reactions.