pf2e.fyi
From Pathfinder #157: Devil at the Dreaming Palace, which isn't enabled.

Almiraj

CREATURE 1
Perception +8; darkvision, scent (imprecise) 30 feet
Languages Fey; (can't speak any language)
Skills Acrobatics +7, Occultism +7, Stealth +7, Survival +5
Str +2, Dex +4, Con +1, Int -3, Wis +2, Cha +3
Magic Susceptibility

An almiraj takes a -2 status penalty to saving throws against occult spells.

Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.


AC 16; Fort +6, Ref +11, Will +5; -2 status to saves vs. occult
HP 20

Speed 20 feet, burrow 10 feet
Melee Horn +9 (finesse, magical, unarmed), Damage 1d6+2 piercing
Magic Horn

Any living creature slain by the almiraj's horn Strike immediately becomes Petrified with no saving throw, in addition to dying.

A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 Dagger or, if affixed to a shaft, a +1 Spear

Pathfinder #157: Devil at the Dreaming PalaceOGL