Almiraj
CREATURE 1 +8; darkvision, scent (imprecise) 30 feet
Fey; (can't speak any language)
Acrobatics +7, Occultism +7, Stealth +7, Survival +5
Str +2, Dex +4, Con +1, Int -3, Wis +2, Cha +3
Magic Susceptibility
An almiraj takes a -2 status penalty to saving throws against occult spells.
Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
AC 16; Fort +6, Ref +11, Will +5; -2 status to saves vs. occult
HP 20
20 feet, burrow 10 feet
Melee Horn +9 (finesse, magical, unarmed), Damage 1d6+2 piercing
Magic Horn
Pathfinder #157: Devil at the Dreaming PalaceOGL