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From Pathfinder Society Scenario #4-99: Blessings of the Forest, which isn't enabled.

Ambush Raider

CREATURE 5

Variant tomb raider

Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek riches of bygone eras; others recover pieces of history thought lost to the sands of time.


The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.


Perception +13; low-light vision
Languages Common, Elven
Skills Acrobatics +13, Architecture Lore +11, Athletics +13, Deception +7, Engineering Lore +11, Society +9, Stealth +11, Thievery +13
Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0
Hazard Spotter

The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.


AC 21; Fort +10, Ref +15, Will +11
HP 75

Speed 30 feet, climb 15 feet
Melee Kukri +15 (agile, magical, trip), Damage 1d6+7 slashing
Ranged Hand Crossbow +15 (reload 1, range increment 60 feet), Damage 1d6+3 piercing
Trick Attack

The ambush raider musters their guile to attempt a clever attack that catches their foe unprepared. The ambush raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the Hand Crossbow).

Pathfinder Society Scenario #4-99: Blessings of the ForestOGL