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From Pathfinder Society Scenario #4-99: Blessings of the Forest, which isn't enabled.

Ambush Spy

CREATURE 6

Variant spy

No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.


Perception +17; low-light vision
Languages Common, Elven
Skills Deception +15, Diplomacy +13, Intimidation +15, Local Court Lore +16, Society +12, Stealth +14, Thievery +12
Str +0, Dex +4, Con +1, Int +2, Wis +4, Cha +4
Noble's Ally

The ambush spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to Gather Information or to Make an Impression among the nobles of that court.


AC 23; Fort +11, Ref +17, Will +14
HP 90

Speed 30 feet
Melee Rapier +16 (deadly d8, disarm, finesse, magical), Damage 1d6+7 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+6 piercing
Hidden Blade
Frequency once per round

Effect The ambush spy draws a weapon and then Strikes with it. The target of the Strike is Off-Guard against the attack.
Sneak Attack

The spy deals an extra 2d6 Precision damage to Off-Guard creatures.

Pathfinder Society Scenario #4-99: Blessings of the ForestOGL