pf2e.fyi
From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Amondi

CREATURE 9

Female ghost

Perception +17; darkvision
Languages Common
Skills Intimidation +19, Stealth +19
Str -5, Dex +6, Con +0, Int +3, Wis +2, Cha +4
Site Bound

These three ghosts can only leave the crypts when Bastardhall appears on Golarion, and even then, they can't leave the island.


AC 27; Fort +15, Ref +21, Will +17
HP 113; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

The three adventurers re-form after 2d4 days here in the crypts unless someone carries their respective urn of ashes down to the temple in Maiserene (area A9) to be cleansed by Shirail.


Speed fly 25 feet
Melee Ghostly Weapon +21 (agile, finesse, magical), Damage 2d10+9 void
Amondi's Cruel Shiv (divine, move)

Amondi Flies once, moving through a target creature's space; this movement doesn't trigger reactions. As she moves through the target's space, she makes a ghostly weapon Strike against the target. If she hits, she deals an additional 3d6 persistent bleed damage, and the creature struck becomes Sickened 1 from the pain of the bloody wound.

Malevolent Possession (incapacitation, mental, possession)

The ghost attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (DC 23 Will), except since the ghost doesn't have a physical body, it is unaffected by that restriction of the spell.

Pathfinder Adventure Path: Bastion of BlasphemiesORC