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Anguished Flame

CREATURE 13

Ancient tales tell that the elemental lord Atreia created his six-winged children to steward mortal prayers into the realms of the divine. These elementals work hand-in-hand with celestial and fendish deifc servants to accept sacrifces and offerings, but they also bless contrite mortals with absolution and purifcation, helping them to change the fate that awaits them after death.


Perception +28
Languages Empyrean, Pyric; Truespeech
Skills Athletics +24, Crafting +27, Deity Lore (any one god) +25, Diplomacy +27, Medicine +27, Nature +23, Religion +23
Str +5, Dex +7, Con +5, Int +4, Wis +6, Cha +8
Eternal Luminosity (light)

An anguished fame naturally sheds brilliant light like a torch. When other creatures target the anguished fame, they ignore the Concealed condition from darkness, fog, mist, and smoke.

Purifying Flame

An anguished fame can Treat Wounds without a healer's toolkit, instead healing the wounded with the gentle light of their touch.


AC 33; Fort +22, Ref +24, Will +25
HP 260
Solar Flare (aura, divine, visual)

30 feet. When a creature ends its turn in the aura, it takes 2d6 fire damage (DC 33 basic Fortitude save). On a failed save, it also becomes Dazzled until the end of its next turn. The anguished fame can activate or deactivate this aura by using a single action with the concentrate trait.

Vulnerable to Blasphemy

If a creature the anguished fame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished fame becomes Sickened 1 until they Collect a Prayer from that creature.


Speed 30 feet, fly 60 feet
Melee Flaming Wing +25 (agile, fire), Damage 3d10+11 fire
Ranged Shining Ray +27 (fire, light, range increment 60 feet), Damage 3d6 spirit plus 3d6+6 fire
Divine Innate Spells DC 30, attack +22; 7th Interplanar Teleport, Fireball (×2); Cantrips (7th) Detect Magic, Ignition, Light; Constant (5th) Truespeech
Collect Prayer (emotion, mental)

The anguished fame compels a creature they can see within 60 feet, who must attempt a DC 30 Will save.


Critical Success The creature is unaffected.

Success The creature immediately uses its reaction to pray.

Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute.

Critical Failure As failure, but the creature is Slowed 2.

Focus Gaze (concentrate, divine, visual)
Requirements The anguished fame's solar fare aura is active

Effect The anguished fame fixes their fery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished fame's solar fare. If the creature was already Dazzled by solar fare before attempting its save, a failed save causes it to become Blinded until the end of its next turn.
Pathfinder Monster Core 2ORC