pf2e.fyi

Ankhrav

CREATURE 3

These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.


Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.


Perception +7; darkvision, tremorsense (imprecise) 60 feet
Skills Acrobatics +6, Athletics +11, Stealth +8
Str +4, Dex +1, Con +3, Int -4, Wis +0, Cha -2
Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 18; Fort +12, Ref +8, Will +7
HP 40

Speed 25 feet, burrow 20 feet
Melee Mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Melee Acid Spit +10 (acid), Damage 3d6 acid
Armor-Rending Bite

The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

Spray Acid (acid)
Frequency once per hour

Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).
Pathfinder Monster CoreORC