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From Pathfinder Society Quest #22: Friends in Need, which isn't enabled.

Anxious Baby Scamp Swarm

CREATURE 3
Perception +8; low-light vision
Skills Acrobatics +9, Athletics +7
Str +2, Dex +4, Con +3, Int -2, Wis +0, Cha +2
Elemental Draw

The baby scamp swarm can sense creatures with a connection to the elements. It is drawn to creatures that have cast an elemental spell or used an elemental ability within the last round.


AC 18; Fort +10, Ref +13, Will +7
HP 45; Immunities precision, swarm mind; Weaknesses area damage 5, splash damage 5; Resistances physical 5
Elemental Conduit

A creature within the swarm's space that casts an elemental spell or uses an elemental ability does not need to make a flat check. Additionally, the baby scamps empower their spell causing the save DC to be 1 higher.


Speed 5 feet, fly 30 feet
We're Helping!

The Young scamps all try to help the creatures in their space at the same time. Each creature must attempt a DC 17 Will save.


Critical Success The creature is affected as if Guidance had been cast on them.

Success The creature is unaffected.

Failure The creature is Fascinated until the end of their next turn.

Wing Buffet

Each creature within the baby scamp swarm's space takes 3d4 bludgeoning damage (DC 17 Reflex save).

Pathfinder Society Quest #22: Friends in NeedORC