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Apothecary

CREATURE -1

The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Perception +5
Languages Common
Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
Medical Specialist

For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.

Medical Wisdom

The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.


AC 14; Fort +8, Ref +3, Will +5; +1 circumstance to all saves vs. poisons
HP 8; Resistances poison 2
+1 Circumstance Bonus on Saves vs. Poisons

Speed 25 feet
Melee Stone Pestle +4, Damage 1d6 bludgeoning
Melee Fist +5 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Ranged Acid Flask +5 (splash, range increment 20 feet), Damage 1 acid plus 1d6 acid plus 1 acid
Pathfinder NPC CoreORC