Apothecary
CREATURE -1The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
+5
Common
Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
Acid Flask (Lesser) (2), Dagger, Leather Apron (Functions as Padded Armor), Healer's Toolkit, Mortar and Pestle, Elixir of Life (Minor) (2)
Medical Specialist
For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.
Medical Wisdom
The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
AC 14; Fort +8, Ref +3, Will +5; +1 circumstance to all saves vs. poisons
HP 8; Resistances poison 2
+1 Circumstance Bonus on Saves vs. Poisons
25 feet
Melee Stone Pestle +4, Damage 1d6 bludgeoning
Melee Fist +5 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Ranged Acid Flask +5 (splash, range increment 20 feet), Damage 1 acid plus 1d6 acid plus 1 acid
Pathfinder NPC CoreORC