pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Arabuk Yearling

CREATURE 3
Perception +9; darkvision; snow vision
Skills Athletics +9, Stealth +8, Survival +7
Str +4, Dex +3, Con +3, Int -4, Wis +2, Cha +1
Cold Adaptation

The arabuk reduces the effects it suffers from cold environments by one step.

Snow Vision

Snow doesn't impair an arabuk's vision; it ignores Concealment from snowfall.


AC 18; Fort +12, Ref +10, Will +7
HP 48; Resistances sonic 5

Speed 30 feet
Melee Jaws +12 (unarmed), Damage 2d8+4 piercing
Melee Antler +12, Damage 1d6+4 piercing plus 1d4 sonic
Ranged Antler Reverberation +11 (sonic, range increment 15 feet), Damage 2d6 sonic
Pounce

The arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action Hidden, it remains hidden until after this ability's Strike.

Reverb (sonic)
Trigger The arabuk hits a creature with an antler Strike

Effect The arabuk snarls, causing its antlers to reverberate and dealing an additional 1d4 sonic damage to the creature struck. This is in addition to the normal sonic damage from the antler Strike.
Snow Stride

The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non-magical ice and snow.

Pathfinder Society Special #3-99: Fate in the FutureOGL