Arabuk
CREATURE 5 +12; darkvision; snow vision
Athletics +12, Stealth +11, Survival +11
Str +5, Dex +4, Con +4, Int -4, Wis +2, Cha +1
Cold Adaptation
The arabuk reduces the effects it suffers from cold environments by one step.
Snow Vision
Snow doesn't impair an arabuk's vision; it ignores Concealment from snowfall.
AC 21; Fort +15, Ref +13, Will +9
HP 82; Resistances sonic 5
30 feet
Melee Jaws +15 (unarmed), Damage 2d10+5 piercing
Melee Antler +15, Damage 1d8+5 piercing plus 1d6 sonic
Ranged Antler Reverberation +14 (sonic, range increment 30 feet), Damage 2d10 sonic plus Deafening Echo
Deafening Echo
Dominance Display (auditory, concentrate, emotion, fear, mental, primal)
once per hour
The arabuk postures and roars. All non-arabuk creatures within 30 feet must attempt a DC 20 Will save.
Critical Success The creature is unaffected and is temporarily immune to this arabuk's Dominance Display for 24 hours.
Success The creature takes 2d8 sonic damage.
Failure The creature takes 2d8+9 sonic damage and is Frightened 1.
Critical Failure The creature takes 2d8+9 sonic damage and is Frightened 2.
Pounce
Reverb (sonic)
Snow Stride
The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non-magical ice and snow.
Pathfinder Society Special #3-99: Fate in the FutureOGL