Arboreal Tar Tree
CREATURE 9 +18; darkvision
Arboreal, Common, Fey, Necril
Athletics +20, Intimidation +18, Nature +15, Stealth +18 (+22 in forests)
Str +6, Dex +3, Con +6, Int +2, Wis +4, Cha +4
AC 28; Fort +21, Ref +15, Will +18
HP 175, void healing; Immunities bleed, death effects, disease, paralyzed, poison, sleep; Weaknesses fire 10; Resistances bludgeoning 10, piercing 10
Axe Vulnerability
An arboreal tar tree takes 10 additional from axes.
20 feet
Melee Thorny Branch +19 (reach 15), Damage 2d8+11 slashing plus Improved Grab
Ranged Rock +19 (brutal, range increment 60 feet), Damage 2d6+10 bludgeoning
Primal Innate Spells DC 25, attack +15; 5th Black Tentacles, Cloudkill; 3rd Earthbind, Slow, Wall of Thorns
Spawn Tar Tree (primal)
A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes Clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.
Throw Rock
Pathfinder #177: Burning TundraOGL