Archer Sentry
CREATURE 2Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.
Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
+11
Common
Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4
Str +2, Dex +4, Con +1, Int +0, Wis +3, Cha +0
AC 17; Fort +7, Ref +10, Will +7
HP 30
25 feet
Melee Shortsword +10 (agile, finesse, versatile s), Damage 1d6+4 piercing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Ranged Composite Longbow +10 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+3 piercing
Sentry's Aim (concentrate)
Pathfinder NPC CoreORC