Archis Peers (1-2)
CREATURE 1 +6
Common, Kelish
Acrobatics +6, Athletics +3, Deception +5, Diplomacy +5, Society +5, Stealth +6, Underworld Lore +5
Str +0, Dex +3, Con +1, Int +2, Wis +1, Cha +2
AC 16; Fort +4, Ref +8, Will +6
HP 18
Eluding Strike
A creature targets Archis with a melee attack and Archis can see the attacker
Archis dodges out of the way, gaining a +1 circumstance bonus to AC against the triggering attack. If the attack misses, Archis makes a melee Strike against that creature.
This Strike doesn't count toward Archis' multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Kukri +6 (agile, trip), Damage 1d6+3 piercing
Melee Fist +6 (agile, unarmed), Damage 1d4+3 bludgeoning
Sneak Attack
Archis Peers deals 1d6 extra precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-13: A Gilded TestOGL