Archis Peers (3-4)
CREATURE 3 +8
Common, Kelish
Acrobatics +10, Athletics +5, Deception +9, Diplomacy +7, Society +8, Stealth +10, Underworld Lore +10
Str +0, Dex +3, Con +1, Int +3, Wis +1, Cha +2
AC 18; Fort +6, Ref +10, Will +8
HP 39
Eluding Strike
A creature targets Archis with a melee attack and Archis can see the attacker
Archis dodges out of the way, gaining a +1 circumstance bonus to AC against the triggering attack. If the attack misses, Archis makes a melee Strike against that creature.
This Strike doesn't count toward Archis' multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Kukri +9 (agile, trip), Damage 1d6+3 piercing
Melee Fist +8 (agile, unarmed), Damage 1d4+3 bludgeoning
Sneak Attack
Archis deals 1d6 extra precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-13: A Gilded TestOGL